![]() ![]() Since Caulipower will restore hypnotized mechanical zombies back to full health, it can make him an effective distraction. If your area damage plants are able to handle the weaker foes, Caulipower and Electric Blueberry will be more likely to hit dangerous, durable zombies, it included. Some unconventional methods can also serve useful. As most short plants can't be directly pushed, Primal Potato Mine can safely arm himself before the Mecha-Football zombie before devastating the whole area. Most plants with good area damage such as Cherry Bomb and Primal Potato Mine can also be efficient, as they can cripple, if not completely obliterate him and most others around. Spikeweeds and Spikerocks become even more effective if plants with good crowd-control capabilities are included - Winter Melons or Pokras could easily slow them to a crawl, giving these grounded plants time to take their stabs while also extending E.M.Peach's paralysis duration. The former two are ignored by him and most other zombies, while the latter automatically hides while zombies approach her, damaging him all the while. Spikeweed, Spikerock and Cactus are good at chipping him down. The Chard Guard and Primal Peashooter are accessible options useful for tossing him back, but each has their own drawbacks - Chard Guards need to be constantly restored with Wall-Nut First Aid/ Aloe/ Reinforce-Mint, which isn't helped by his slow recharge, and Primal Peashooter, on top of only achieving efficiency in large numbers, has single-target attacks and the chance of knock-back isn't high. Your priority against him would be to eliminate him from range, preferably before he can close on your formations and disrupt them easily. Modern Day: Days 1, 10, 11, and 33 (portal only in Modern Day - Day 1)īecause he has high health, does not eat, and pushes most plants across or out of the lawn, traditional defensive plants are useless. Lost City: " Rescue the Gold Bloom" Epic Quest - Step 8 and " Aloe, Salut!" Epic Quest - Step 4 ( portal only in Aloe, Salut!) ![]() Mecha-Football Zombie also deals 400 damage per shove to plants or zombies that he can't push.įar Future: Days 13, 16, 18, 20, 22, 24, 25, 27, 29, 31, 35, Terror from Tomorrow, and Piñata Partyįrostbite Caves: " Electrical Boogaloo" Epic Quest - Steps 2 and 6 His appearance changes upon absorbing 320, 600, 860, 1120, 1460, and 1740 shots before dying at 2000 damage. ![]() The Mecha-Football Zombie absorbs 2000 damage. Plague Pharmacy effect: Throws 3 footballs, hitting 3 random plants. Mecha-Football Zombie's brain is getting more and more into sports to the point that he already thought that the plants were footballs waiting to be kicked into the goalpost. The metal ram below the cockpit has multiple visible spikes and bits of grass sticking on them. On its side there is a skull insignia with a blue eye and a green eye. It has a design of a bone in a cross-like pattern on the top and below the design is a glass window from where the driver can look at the outside. The walker is designed to resemble a football helmet as a reference to the Football Zombie from the first game. The zombie inside uses a steering wheel to control it and pushes a button to push plants away. The Mecha-Football Zombie is a bipedal walker with an extremely high amount of health, enough to withstand an instant kill plant at full health. 10.1 Specific to the Chinese Version (China only).
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